![]() Not simply the overkill boss animations, some of which take up like 10 actual seconds, playing multiple times per fight, and don't even hit anything, but also little animations like gaining shield, constricting party members, etc. Game speed is fine for newcomers, but once you play the game a couple times, animations could play a little faster.Since we're on the subject of quality of life, been loving the game and playing it quite a lot, but here's what bothers me: If your concerns with Osman are not about his Phase 1/2 health please let me know. Osman currently has his phase 1 and 2 health reversed making him weaker in the 1st phase and significantly stronger in his 2nd phase. ![]() There is an in-game tracker that will help you keep track of them once you beat a final boss for the first time. If you want to know now those items are tied to beating either of the game final bosses with each party member. Those item's unlock conditions will make themselves clear as you progress further into the game. Many Achievements that say "unlock an item" but no information on how to unlock. I'm not sure boss you are referring to, could you describe them in greater detail and elaborate what in particular bothered you about them? I'm not sure what you mean about item unlock information, could you elaborate? More in-depth resolution related options are coming in a future update. That achievement will get a tracker in a coming update but that tracker will likely be restricted to the achievement unlock menu. Bosses like Hickory and Osman would make any over-world UI quite strange. I'm hesitant to add any elements to the over-world that correlate to a single achievement. Originally posted by Tromble:I agree with your point about Field Effects and will discuss with Nico (Brutal Orchestra's Programmer).
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